RMF Directory - This is the place where your bsp files will be saves if you compile with VHE: D:\Steam\steamapps\ojmz\counter-strike\cstrike\maps Game Directory - This is the main directory of your game: D:\Steam\steamapps\ojmz\counter-strike\valve
Mod Directory - This is the path to your models, sounds, sprites, maps in Counter-Strike: D:\Steam\steamapps\ojmz\counter-strike\cstrike Game Executable Directory - Now you need to browse to the directory in which the game executable is located. (you can select a different entity if you want) (you can select a different entity if you want)ĭefault SolidEntity class - Here I chose func_wall. Game Data Files - Click Add and go to your fgd directory C:\Program Files\Valve Hammer Editor\fgd\counter-strike and select the fgd file - counter-strike.fgd.ĭefault PointEntity class -this will be entity, which is selected by default when you click to use it. This Configure Hammer dialog should appear next.Ĭonfiguration - Click Edit, Add and give your new game configuration a name Counter-Strike. When you see the First Time Setup dialog box, click the No button:ģ. ĭownload and install VHE 3.4 then replace version 3.4 with 3.5 in VHE's folder: C:\\Program Files\\Valve Hammer EditorĪfter that you will need to extract ZHLT tools in your VHE folder: C:\Program Files\Valve Hammer Editor\toolsĮxtract your fgd (Forge Game Data) file in C:\Program Files\Valve Hammer Editor\fgd\counter-strikeĢ. If you don't want to use the unofficial ZHLT you can use ZHLT 3.4 official by Zoner. You will need the latest Half-Life Tools for compiling (ZHLT 3.5 v25 by vluzcna, not official, recommended) and one fgd (Forge Game Data) file. You can download it from here -> link ( download version 3.4 and 3.5).
Today I will show you how to configure Valve Hammer Editor (VHE).